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HOW TO PLAY
DAMSELSNATCH (1-12)
SPANK INVADERS! (13-22) 

       

Topic 1: Objective

1. DAMSELSNATCH

Competitive and fast- paced, this is an arcade-style two-player game where bound heroines hop, jump, and shove their way around the game board, claiming spaces for their color while avoiding the relentless Brutes! Players score points by capturing neutral tiles and stealing territory from their opponent, but direct confrontation is often unavoidable — when both land on the same space, they enter a body-to-body shoving duel where strength and timing determine who gets off... the space. Teleporters, tasers, shifting strategies, and three escalating rounds keep the action unpredictable as players battle for territory and points! Winner or Runner up, every player walks away with some sweet swag (but the winner’s is sweeter ;-) Just like in an arcade, player’s HIGH SCORES will be saved on screen! Then On SUNDAY the two highest scoring players will be awarded some ultra-sweet prize bags including valuabe gift cards, future FetishCon passes and more!

 

Topic 2: The Playing Field

2. The Damsels (Players)

RUBEE - Player 1, Red Damsel
SKYE - Player 2, Blue Damsel
The Damsels use timing, positioning, and territory control to outscore their rival and become the champion.

Topic 3: Meet the Damsels

3. The Brute

- The Brute is the greatest threat on the board.
- The Brute single-mindedly chases players throughout the round.
- If the Brute catches a Damsel, she is captured and taken directly to her chair.
- While tied on her chair, a player cannot claim territory or score points.
- The Brute will ignore a damsel when she is in the space with her chair.
- The brute cannot use the teleporters.
- The Brute always chases the Damsel closest to him.
- Avoid the Brute whenever possible, and when necessary, fight back! 

Topic 4: Objective

4. Controls - Atari 2600 Joystick

The game is played with replica Atari 2600 Joystick controllers.

Players "hop" to an adjacent space diagonally by moving the joysick in the corresponding direction.

Hop-Kicks are activated by pressing the button on the controllers.

During a "Damsel Duel" the joystick controls left-right movement and repeatedly pressing the button controls the power.  

Topic 5: The Playing Field

5. The Playing Field

- The game board is made up of individual spaces.
- As you move diagonally across a space, you claim it for yourself.
- Each player's claimed territory is displayed in their own color.
- Red Damsel claims red spaces.
- Blue Damsel claims blue spaces.
- The more territory you control, the greater your score will be at the end of the round.

Topic 6: Meet the Damsels

6. Your Chair - The Sub's Space

- Captured players are temporarily stuck in their chair.
- A chaired Damsel is temporarily removed from the action to struggle in their chair while the Brute returns to the arena.
- Once released, the Damsel may return to the arena and continue claiming territory.
- Getting captured can dramatically change the outcome of a close match, so stay alert!
- A Damsel is invisible to the Brute when in her own chair/chair space.

Topic 7: Objective

7. Teleporters - Instant Travel

Special PURPLE Teleporters appear around the left and right the edges of the arena.
- Only two Teleporters (one per side) are active at any one time.
- Once a Teleporter is used a different teleporter on the same side activates.
- Entering a Teleporter instantly transports you to a random Teleporter pad on the opposite side of the board.
Teleporters can be used to
   - Escape the Brute (the Brute cannot use a teleporter
   - Reach unclaimed territory
   - Launch surprise attacks on your opponent's territor
   - Rapidly cross the aren
Mastering Teleporters is often the key to victory. 

Topic 8: The Playing Field

8. Tasers - Turn the Tables

Occasionally a Taser will appear somewhere on the board.

Collect a Taser to keep it ready for the perfect moment.

Then a Damsel is carrying the Taser, the Brute will be temporarily stunned if he makes contact with you, giving you precious time to hop away and expand your territory.

Use Tasers wisely. A well-timed shock can completely change the momentum of a round. 

Topic 9: Meet the Damsels

9. Shove - Knee Him in the Nards

Fortunately, the Damsels are not completely helpless.

 The Damsels can perform a Hop-Kick to defend themselves against the Brute.

 A successful Hop-Kick will crumple the Brute down temporarily, giving players valuable time make a quick getaway and continue claiming territory.

 Jump Kicks can also be used strategically to:
- Escape a pursuit
- Protect valuable territory
- Create space during a close match
- Buy time while collecting power-ups 

Topic 10: Objective

10. Damsel Duel - When Damsels Collide

When both Damsels attempt to occupy the same space, a DamselDuel begins!

  During a DamselDuel, the two competitors engage in a head-to-head contest of strength and determination.

 Close in with your opponent and push them backward to force them across the goal line to win. 

Winning a Duel gives you a valuable advantage and removes your opponent from the action for a short time.

 Losing a DamselDuel leaves your Damsel stunned and vulnerable.

 If you win the DamselDuel get moving, because the Brute will be waiting for the winner!

 No territory can be claimed until the Duel has been resolved. 

Topic 11: The Playing Field

11. Scoring - During Gameplay

Points are earned throughout each round

 

 Claim Neutral Space: 100 Points 

Capture Opponent Space: 200 Points 

The same space can be captured and recaptured multiple times throughout a round. 

Topic 12: Meet the Damsels

12. Scoring -End of Round Bonuses

At the conclusion of each round:

•  Players earn bonus points for every space they control.
• The round winner receives an additional victory bonus.
• Larger winning margins produce larger bonus rewards. 

Every space matters! A player who dominates territory late in the round can quickly overcome an early deficit 

Topic 13: Objective

13. SPANK INVADERS!

SPANK INVADERS! A two-player classic arcade shooter that takes the space invasion formula and bends it over. It’s a race against the clock, balancing accuracy, speed, and strategy as enemy formations march, reform, and return throughout the match. Players use their cannons to swat waves of invaders and earn bonuses by destroying wave after waves of booty and smacking the Great Glutes. Precision shooting can quickly swing the lead, making every second count. Points earned rack up REAL-LIFE spanks for the player’s designated spankee! That’s right! Not only do all players of Spank Invaders win a swanky gift bag, they play for our lovely ladies who have volunteered to take the pleasure or pain of the paddlin’ the players earned for them on-stage for everyone to witness! 

Players race the clock and each other to score more points than their opponent before time expires. 

Destroy invading asses, eliminate the Rump Queens, survive wave after wave of attacks, and collect as many bonus points as possible. 

The player with the highest score at the end of the game wins. 

Topic 14: The Playing Field

14. The Defenders (Players)

Each player controls a Spank Cannon positioned beneath a protective shield. 

Move left and right to line up your shots. 

Fire carefully and quickly to swat the enemy before they breach your defenses. 

Fast reflexes are important—but accuracy is just as valuable. 

Topic 15: Meet the Damsels

15. Invaders -The Glute Horde

The main invading force consisting of 1 to 32 Ass Invaders. 

Ass Invaders march down your side of the screen. 

Destroy them before they breach your defenses. 

Different rows are worth different point values. 

The higher the row, the more dangerous—and valuable—the target. 

Topic 16: Objective

16. Invaders - Rump Queens

The mysterious commanders of the invasion. 

From time to time, a Rump Queen will race across the screen. 

Destroying a Rump Queen awards a large bonus and can dramatically change the outcome of a close match. 

Keep an eye out—she won't stay on screen for long. 

Topic 17: The Playing Field

17. Scoring

Different invaders are worth different amounts: 

Bottom Row Invader: 10 Points 

Third Row Down Invader: 20 Points

 econd Row Down Invader: 30 Points 

Top Row Invader: 40 Points 

Rump Queen: 200, 300, or 400 Points 

The farther back an invader stands in the formation, the more points it is worth. 

Topic 18: Meet the Damsels

18. Scoring - Wave Bonus

Once a Horde has been eliminated, a new wave arrives. 

Each completed wave awards bonus points. 

The faster and more efficiently you clear waves, the more bonus opportunities you'll receive before time expires. 

Wave Completion Bonus: 50 Points Per Wave 

Topic 19: Objective

19. Scoring - Rump Queen Bonus

Every Queen Peach destroyed contributes to your Queen Bonus.

 At the end of the game, additional bonus points are awarded based on the number of Queens you have eliminated. 

Queen Bonus: 25 Points Per Queen 

Topic 20: The Playing Field

20. Shields

Protective barriers stand between your launcher and the invading peaches. 

These shields absorb enemy attacks and provide temporary cover. 

However, repeated impacts will wear them down. As the match continues, safe hiding places become harder to find. Use your shields wisely. 

Topic 21: Meet the Damsels

21. Taking Damage - Cannon Locked 

The invaders occasionally launch dangerous attacks toward your position. 

Getting hit won't end your game—but it will temporarily disable your Spank Cannon.

 A disabled launcher cannot fire for several seconds. During this time, you'll need to dodge, survive, and wait for your systems to recover. When the lockout expires, you're back in the fight. 

Topic 22: Objective

22. Immediate REAL WORLD Results

Contestants are not only competing for the top score and win prizes; they are playing as the Champion of their designated Spankee. 

As the scores get higher, the players rack up real-world spanks for the lovely ladies who have volunteered to receive Celebratory Ceremonial On-Stage Swats, to help encourage the contestants and entertain the audience!

Topic 23: The Playing Field

23. Controls - Atari 2600 Joystick

The game is played with replica Atari 2600 Joystick controllers.

Players move their cannon left or right by pulling the joystick in the desired direction .  Note: Up and down are not used in this game.  

Pressing the button fires the cannon.  

Topic 24: Meet the Damsels

 

  


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